# LOGOS-TEST # goals hello worlds are so very important because they mark the first complete action in the history of a project. the 'hello world' for procedural animation must be the most basic kinematic routine which could not be convincingly faked by extensive manual labor or inextensible hardcodes. I would consider an object orbiting another while revolving on its own axis to be the simplest qualifying routine. logos-test set out to: Write an animation routine featuring rotation about 2 axes at once. Animate with requestAnimationFrame to allow arbitrary display update intervals, allowing smooth animation at 120hz+ across all platforms. Write platform-independent routines for consistent performance across all platforms (phones, PC format browsers). # timeline logos-test was mashed out in a single day of effort on 11/30/2020! huge thanks to "zazooples" of notorious esports gaming society "NTR - Never Touch a Raccoon" for the CSS canvas scaling tweak. huge thanks to Joshua Li for ‘58 bytes of css’. an error-by-error breakdown of logos-test's debugging can be found at https://sqcu.github.io/posts/logos-test/ . # results the first SQCU autopedagogy project, typesetter-toy paid huge dividends, allowing the easy import of all the HTML5 canvas kludge-boilerplate. logos-test covered all scoped features within hours, not days! logos-test felt qualitatively good. logos-test proved that updating a self-hosted static site can take less than 5 minutes, and cause service interruptions of a couple of seconds. # instructions for use like all of the early-SQCU autopedagogies circa 2020, running logos-test is easy! 1:Pull the repository. 2:Load the repo's html file (in this case, index.html) in your favorite web browser. 3:Enjoy!